Hey everyone, today we bring you the latest installment of the Kung-Fu Panda Series. In this particular film, a young Ben Turner becomes a karate-kid wannabe, fresh from his local furry fetish meetup group.
In all seriousness, I’m glad we’re finally seeing this character in BMG. This isn’t the design I was hoping for, but I’ve had him on my wish-list for some time and I’ll take what I can get. Let’s take a closer look at this martial master that has a real knack for the Tiger fighting style.
First off, he’s a free agent who works with all of your bad-guy crews and rivals Brave and the Bold. You may have also noticed with the Teams PDF being updated he can also be included in Suicide Squad, which is a great addition to a team that needs more options, and if you’re a comic book geek like myself you would have been outraged if Knight had somehow overshot that affiliation. Tiger comes in at 85 rep and no cost to your funding, putting him in a comparable free agent level to someone like King Shark who we’ve discussed in the past. The first thing you’ll notice is his stat-line, and wow is he solid. For 85 points he has a great set of stats that couple incredibly well with his traits. Ben is attack 5 with strength 3+, not only that, but due to Close Combat Master, he’s re-rolling his failed hits, all of which are putting out double stun from his Reinforced Gloves.
As a side note: re-rolls = reliability = success
Anyway, if that wasn’t enough for a great start to combat, he also has Martial Expert that allows him to crit on a roll of a 4, 5 or 6 on the collateral instead of the normal 6 roll that non-experts deal normally. This means he should crit 50% of the time, which is fantastic. But Wait! There’s More! Also our kung-fu-cat friend here has Offensive Defense, which allows him to use his defense counters as attack counters during his activation. Let’s do some math here. In a perfect world, Turner here is close enough to walk into combat with an enemy model without having to use any movement counters. Assuming he’s going for broke, he’s loaded up with 5 counters in attack and 2 in defense. That’s 7 re-rollable attacks at strength 3+. That’s potentially 15 stun damage with the improved crit chance from Martial Expert. That’s an insane amount of output for an 85 rep model, and if we compare him to someone like Shark who’s a high output glass cannon, this guy is a high output model that is defense 5. Let that sink in for a moment. Attack 5, defense 5, strength 3+, re-rolling hits, and 50% to crit, and the ability to exceed his attack counter threshold by dumping remaining counters in defense as attacks. What…
The fun doesn’t stop there, and one could easily argue that with just those abilities and stats, 85 rep may be a little low for him, or maybe he is just at the cusp of balance; however, he keeps going. He’s also a Martial Artist, so you can’t even attempt to drop his defense by outnumbering him, and if he finds himself in a crappy situation where he needs to D-up, he has the option to knock you out while protecting himself with Counter Attack. I actually don’t think you’ll need to use Counter Attack with him, just because he’s naturally resilient at Defense 5 and Martial Artist, but it’s a nice tool to have. Turner also has The Professional trait which allows him to score additional VP’s when he removes a Leader, Sidekick and/or Free Agent from the game. This is awesome, but paired with his final ability it pushes him over the edge for sheer point for point value. His final trait is Take Down, something you may be familiar with if you’ve looked at/played Red Hood. This is great for many reasons; the first being that if you’re someone who plays bad-guy crews, you have very few, and in some case, no options to take a model with Arrest/Cruel/Takedown in your crew. All of these abilities are incredibly valuable. With him you now have the ability to remove models from the game without having to spend activations trying to finish off a threat unreliably via coup de grace. The second reason is that assuming another model knocks out a Leader, Sidekick and/or Free Agent, Tiger can literally walk up and for one special counter remove that model and still gain the benefits from The Professional.
I think he fits amazingly in the game, he’s not an insanely expensive melee beater. In fact I would say he’s under-costed for what he does. His biggest weakness is speed, and at movement 3 he’s not suffering all that much. He gives bad-guy crews access to removal that they don’t get to see often without outright stacking blood dealing weapons. I would even go as far to say that this is the Free agent you want in a Bane crew, and because he doesn’t cost any funding it allows for a lot of equipment and guns to be purchased during creation. I love King Shark, and back before shark and before standard started to become more popular my go-to was Zsasz, and now we have Bronze Tiger. If his sculpt/design looked a little less like a mascot for a Chuckie Cheese Dojo, I probably would have died from over-stimulation.
What do you think of this kitty-cat criminal? Where do you see him fitting into your crews?